Posts Tagged ‘Puzzle’

Which way is up?

Thursday, February 26th, 2015

Yet it moves is briefly available free, a month after its debut on the App Store.

Originally titled “And Yet It Moves”, a nod to a quote from Galileo, it was released in 2009 for PC, Mac and Linux and follows a character navigating through a series of stylised worlds created from ripped paper.

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The game’s central mechanic is a literal twist on conventional platforming games – the player rotates the entire world, shifting the direction of gravity. Walls become ceilings, ceilings become floors, and new routes are suddenly accessible. Some puzzles have the kind of brain-melting impact familiar to fans of Portal, especially when it starts playing tricks with momentum.

The shift to touch screen controls has been largely successful, although it takes a little getting used to.

Grab it quickly while it’s free, or if you’re late reading this article, buy it anyway and reward the developers for their hard work!

Odd Bot Out

Saturday, February 21st, 2015

Odd Bot Out is a physics-based puzzler from Swedish developer Martin Magni. The goal is to guide your hapless robot companion over assorted blocks and slopes to an exit on the right of the screen.

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The app’s greatest strength is its physics engine, which is extremely intuitive, flexible and believable. Blocks can be stacked, pushed over or joined together with a satisfying click, switches can be wired to motors to build levers and crude vehicles. Above all, the physics makes the robot all the more real and engaging ; its attempts to regain its balance give it the air of a drunk puppy trying to balance on a beach ball, and the effect is utterly charming.

After playing through the first forty levels, it feels to me that there’s much greater potential to be tapped here. That’s saying something when the app presently has exclusively 5 star reviews on the UK app store. Although it’s incredibly impressive that Odd Bot Out was created by a single developer, I could imagine that a set of levels from an experienced level designer with a fresh perspective would make a worthwhile in-app purchase that would greatly boost the app’s longevity.

The Room

Saturday, October 13th, 2012

The Room, from Fireproof Games, may be one of the most well thought out apps I’ve yet encountered on the iPad. Playing out through an enigmatic series of puzzles within puzzles, every stage has been polished to perfection.

The easiest way to describe this title is “Myst in a box”, although this doesn’t quite do it justice. The influence of Myst seems visible throughout, from the beautifully textured surfaces and the subtle atmospheric soundtrack to the mysterious handwritten notes scattered throughout, hinting at the arcane science of game’s universe.

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